HOUSE RULES : Interactions in Combat



RULES AS WRITTEN:
Characters get 1 free object interaction on their turn. This includes: drawing a weapon / picking something off the ground / pulling out a potion 

For examploe, you can therefore always draw and attack with no penalty. If you are disarmed in combat, on your turn you can simply stoop and pick up your weapon and resume your attack with no fuss. 


NEW RULES:
Short, simple actions use your free Interaction for the turn.
BUT... doing them while in a threatened space provokes an ATTACK of OPPORTUNITY.
Examples:
  • pulling an item out of your gear
  • opening a gate mechanism
  • picking up a dropped weapon
  • pulling something stowed in your sack
  • removing an article of clothing
  • loading a crossbow
  • throwing loot into a bag
Being struck by this Attack of Opportunity INTERRUPTS THAT INTERACTION.

Therefore, the better sequence for drawing a weapon to while threatened would be:
  • back off first (retreat some distance)
  • (this provokes an OA for leaving a threatened space)
  • then draw your weapon safely
  • move back in and use your Attack Action
Either way, you are provoking an Attack of Opportunity (your opponent's Reaction for the round)...

But, by retreating first, you remove the possibility that the Attack of Opportunity might interrupt getting your weapon out. Of course, this may not be an option for you if you are backed into a corner or otherwise obstructed.

OR... you could take the Disengage Action, foregoing the option to attack the same round. Rogues will have a better time with this because they can Disengage as a Bonus action.


Why I like this:

When disarming someone, it actually means the weapon lands on the ground. In that moment you are daring your opponent to make a move for their weapon. They have to decide if desperately grabbing the weapon is worth maybe getting hit. It creates an opportunity to demand a surrender.

It also means that getting the drop on someone truly puts them in a tough spot (as it should). When someone has a drawn weapon on you, and you haven't drawn yet, it makes for a riskier and more dynamic situation.

ALSO... this creates stand-off situations where neither person has drawn yet. As your enemy draws, you could potentially punch him in the face with your OA, interrupting his drawing action. He would then be forced to attack YOU unarmed (since their draw was interrupted)... which in turn could set off a round of grappling and fisticuffs before someone could successfully draw a weapon.

I do not see this as a drawback.  :)

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